A number of the weapons and module bonus things were rebalanced, but IIRC the last ship rebalancing was in the version before this one. Why not have both there? Then they lose an officer that was providing a fleet points bonus — and now must choose which ship to get rid of, too. May 5th, at 8: Flying Dice on May 06, ,
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I like the new storage station on planet 1. A new Threetoe story has been posted.
May 1st, at 8: If you piss off the Gunrunners, visiting your storage facility would be similar to doing blockade runs for the rest of your game. The Odyssey has taken some damage, starfareer the pirate fleet has been eliminated as a combat threat.
May 3rd, at 9: Carriers and fire support ships stay out of trouble better, don't get distracted from moving to the designated rally point Admiral AI: Yeah, no longer having issues with hounds at this point.
T]I pity da fool!
Starsector [TopDown Sandbox RPG on Space]
Retreating ships have a chance stsrfarer be captured after battle, and the player has a choice between boarding and scrapping these. They save them for a good opportunity. Disabled ships that can potentially be repaired can also be boarded or scrapped, while ones beyond repair are scrapped automatically.
A jury-rigged containment field to convert a cargo hold into a fuel cell. I know this is for balance reasons but I have to admit it makes the game less fun for me. TO counter the hounds you can also you the 30K frigate ship from tritachyon and just kill them with that! Can I buy containers for bigger cargo space yet?
Except for those TF2 servers dedicated to unlocks.
Bay 12 Games Forum
I extracted the mod in to the folder but it does not show up as a mod in the mod menu at start up. Also i have found when doing this that if i keep ramming ships sometimes it will hit my hull!
If you take all weapons of and but focus on boosting flux discharge and capacity you can make it a hard to hit fast tank that can you run them to discharge!
It was a blast fighting enemy ships. May 4th, at 2: Really Really Really 0.52.1z update. Keep up the good work! Sorry didnt mean to have caps on. Hmm, actually I don't think I'll need to change anything.
I can win against equal or slightly better fleets without 0.25.1a causalities. Ai is sweet and accedents add a fun new challange. Please login or register. May 3rd, at The new version is, once again, not save-compatible.
Is it possible to order them to shoot missiles as often as possible? May 5th, at 5: Thanks for another stargarer that will keep me satiate for a while. However fleet cap at is a drag.
May 4th, at 5: What happens now that their cargo is over the limit?
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